ATLYSS: Emote List and Commands

In ATLYSS v1.0.0, players can express themselves through a variety of emotes and animations. These emotes add a layer of social interaction and personality to your character, making the game world more engaging and interactive. This guide will walk you through everything you need to know about using emotes in ATLYSS.

Basic Usage

To perform an emote, simply type a forward slash ("/") followed by the emote command in the chat. For example, typing "/dance" will make your character perform a dance animation.

Available Emotes

Here's a comprehensive list of all available emotes in ATLYSS:

  • /sit: Makes your character sit down (Can also be triggered using the 'X' key)
  • /sit2: Performs an alternate sitting animation
  • /taunt: Displays a taunting gesture
  • /shrug: Performs a shrugging animation
  • /clap: Makes your character clap their hands
  • /think: Shows a thinking pose
  • /ponder: Displays a deep contemplation animation
  • /dance: Performs a dance animation
  • /point: Makes your character point
  • /nod: Performs a nodding animation

Quick Reference

To view all available emotes while in-game, type /emotes in the chat. This will display a complete list of emote commands. Note that the list will disappear after sending any message in the chat.

Race-Specific Animations

One of the unique features of ATLYSS's emote system is that different races may have varying animations for the same emote command. Here are some notable examples:

Similar Animations

  • The /sit and /sit2 commands generally share similar sitting animations across most races
  • /ponder and /think emotes display comparable contemplative poses

Unique Racial Variations

  • The Chang race (mouse-like characters) has a distinctive /sit2 animation where they rest on their belly
  • /dance animations vary significantly between races, giving each one their own cultural flair
  • /sit poses are customized for different race anatomies

Additional Features

  • AFK Detection: The game automatically triggers the sit animation when a player remains inactive for an extended period
  • Quick Sit: Press the 'X' key for an instant sit animation without typing the command
  • Seamless Integration: All emotes can be performed while standing, and most can be canceled by moving

Tips for Using Emotes

  1. Social Interaction: Use emotes to communicate with other players when voice chat isn't available or preferred
  2. Role-playing: Enhance your role-playing experience by using appropriate emotes during different situations
  3. Community Building: Participate in impromptu dance parties or greeting ceremonies using emotes
  4. Screenshot Opportunities: Create memorable moments and screenshots by coordinating emotes with other players

Future Updates

The development team regularly updates ATLYSS with new features, and the emote system may receive additional animations and commands in future patches. Stay tuned to the official channels for announcements about new emotes and features.

Community Feedback

The current emote system has been well-received by the ATLYSS community, with players particularly appreciating the race-specific variations and the ease of access through simple chat commands. The development team welcomes suggestions for new emotes and improvements to the existing system through the official feedback channels.

Remember that emotes are a fun way to express yourself and interact with other players in ATLYSS. Whether you're taking a break from adventuring, meeting new friends, or just wanting to add some personality to your character, there's an emote for every situation!