Atlyss Weapons Guide

Overview of Atlyss Weapons System

Atlyss Weapons are divided into seven categories: Melee, Heavy Melee, Polearms, Scepters, Bells, Katars, and Ranged. Unlike Armor, Atlyss weapon types are not locked to a specific class and can be equipped by any character that meets the proper level requirement.

A character can have up to two Atlyss weapons equipped at once, though they will only benefit from bonus stats on the weapon they are currently holding. Players can freely swap between their equipped weapons at any time by using the Quickswap Weapon key (default Q).

Some Atlyss weapon types (Heavy Melee, Polearms, Bells, Katars, and Ranged) require two hands to use, meaning that a character is not able to have a Shield equipped in their off-hand while using one of these.

For more details on specific Atlyss weapon mechanics such as damage scaling, masteries, and elemental damage, see its dedicated section on the Game Mechanics page.

Atlyss Weapon Categories

Iron Sword Melee Weapons

Atlyss melee weapons are one-handed Strength weapons that scale with Attack Power and allow for the use of a shield. The basic attack is fairly quick and deals average damage. The jumping attack is a diving slash.

Charged Attack: The user dashes forward while spinning the weapon in a circle. Hits multiple times.

NameLVLRarityElementBase DamageMax DamagePower Threshold
Wood Sword1CommonNormal2 - 53 - 68
Slimecrust Blade2CommonNormal4 - 87 - 1024
Crypt Blade4CommonShadow4 - 117 - 1324
Gilded Sword5CommonNormal5 - 126 - 1716
Iron Sword7CommonNormal6 - 108 - 1516
Demicrypt Blade8CommonShadow7 - 1310 - 2125
Dawn Mace10CommonNormal10 - 1516 - 2647
Rude Blade10CommonNormal8 - 1613 - 2840
Vile Blade12RareNormal14 - 1924 - 3579
Nethercrypt Blade13CommonShadow12 - 1821 - 3571
Mithril Sword15CommonNormal14 - 1826 - 3794
Serrated Blade17CommonNormal16 - 2331 - 45118
Coldgeist Blade17RareWater19 - 2337 - 50141

Iron Axehammer Heavy Melee Weapons

Atlyss heavy melee weapons are two-handed Strength weapons that scale with Attack Power. They tend to deal the most base damage of all weapon types, but their attack speed is very slow. The jumping attack dives forward and smashes the ground.

Charged Attack: After a moment, the user slams their weapon into the ground, dealing massive damage in a large area-of-effect.

NameLVLRarityElementBase DamageMax DamagePower Threshold
Wood Hammer1CommonNormal5 - 99 - 1132
Mini Geist Scythe4CommonNormal8 - 1414 - 1747
Slimek Axehammer5CommonNormal11 - 1415 - 2032
Iron Axehammer7CommonNormal11 - 1616 - 2540
Geist Scythe9RareNormal12 - 1918 - 3247
Crypt Pounder10RareShadow15 - 2024 - 3571
Stone Greatblade10CommonNormal13 - 1721 - 3063
Poltergeist Scythe14RareShadow18 - 2532 - 50110
Mithril Greatsword15CommonNormal19 - 2232 - 43102
Deadwood Axe16CommonNormal23 - 2932 - 4871
Coldgeist Punisher17RareWater26 - 3240 - 63110
Quake Pummeler20RareEarth34 - 4248 - 70110

Iron Spear Polearm

Polearms are two-handed Strength weapons that scale with Attack Power. Both damage and attack speed are slightly lower than average, but they have the longest reach of all melee weapons. Furthermore, each basic attack deals two hits - once for full damage, and once for lower damage. The jumping attack is a diving stab, followed by a backward hop.

Charged Attack: The user dashes forward, piercing through all enemies in their path. Hits multiple times, especially near the end of the attack.

NameLVLRarityElementBase DamageMax DamagePower Threshold
Wood Spear4CommonNormal3 - 105 - 1216
Iron Spear7CommonNormal5 - 127 - 1922
Cryptsinge Halberd8CommonNormal6 - 129 - 1924
Mekspear10CommonNormal8 - 1613 - 2840
Sinner Bardiche10RareNormal8 - 1713 - 3041
Necroroyal Halberd15CommonNormal10 - 1918 - 3963
Mithril Halberd17CommonNormal11 - 2121 - 4679
Ragespear17RareNormal20 - 2539 - 55149
Serrated Spear18CommonNormal18 - 2734 - 50125

Marrow Bauble Scepter

Scepters are one-handed Mind weapons, allowing the use of a shield. They deal Magic damage and scale with Magic Power. Their basic attack is a ranged projectile, allowing the user to keep their distance in combat. Many Scepters also have elemental damage effects.

Charged Attack: The user fires a much larger projectile that lingers for a time, dealing damage to enemies that touch it. The nature of the projectile differs depending on the Scepter used.

NameLVLRarityElementBase DamageMax DamagePower Threshold
Wood Scepter1CommonNormal2 - 53 - 68
Splitbark Scepter3CommonNormal3 - 95 - 1116
Marrow Bauble6CommonShadow5 - 117 - 1616
Iron Scepter7CommonNormal6 - 148 - 2225
Demicrypt Bauble8CommonShadow6 - 149 - 2329
Cryo Cane10CommonWater8 - 1413 - 2440
Slime Diva Baton10RareShadow9 - 1414 - 2440
Pyre Cane12CommonFire9 - 1315 - 2447
Wizwand13CommonNormal13 - 1723 - 3379
Nethercrypt Bauble14CommonShadow11 - 1820 - 3671
Mithril Scepter15CommonNormal12 - 2022 - 4179
Aquapetal Staff18CommonWater15 - 2130 - 47118
Flamepetal Staff18CommonFire12 - 2424 - 5494

Iron Bell Bell

Bells are two-handed Mind weapons that deal Magic damage and scale with Magic Power. Though they are slow, the projectiles they launch are capable of hitting enemies multiple times. The jumping attack quickly launches a projectile in the direction the user is facing and pushing the user slightly in the opposite direction.

Charged Attack: The user either spins around, creating a lingering circle that hits enemies multiple times, or launches a unique bell projectile. The nature of the projectile differs depending on the Bell used.

NameLVLRarityElementBase DamageMax DamagePower Threshold
Wooden Bell5CommonNormal6 - 108 - 1416
Iron Bell8CommonNormal9 - 1513 - 2432
Cryptcall Bell10CommonShadow10 - 1716 - 3047
Mithril Bell16CommonNormal13 - 2024 - 4286
Coldgeist Frostcaller18RareWater19 - 2534 - 49118
Colossus Tone20RareEarth28 - 3441 - 68107

Iron Katars Katar

Katars are two-handed Dexterity weapons that scale with Dex Power. They attack very quickly, but tend to deal lower damage on each strike. The jump attack launchers the user forward and pierces through enemies, with a quick slash upon landing.

Charged Attack: The user deals a flurry of rapid strikes in a small radius. Hits a total of 6 times.

NameLVLRarityElementBase DamageMax DamagePower Threshold
Wood Daggers1CommonNormal1 - 41 - 54
Slimecrust Katars3CommonNormal2 - 53 - 68
Slimek Shivs5CommonNormal4 - 105 - 1413
Deathgel Shivs6CommonNormal4 - 155 - 2222
Iron Katars7CommonNormal7 - 1310 - 2024
Runic Katars10RareNormal9 - 1514 - 2640
Geistlord Claws12RareShadow12 - 1720 - 3263
Hellsludge Shivs14CommonFire13 - 1623 - 3279
Mithril Katars15CommonNormal14 - 1726 - 3594
Serrated Knuckles17CommonNormal15 - 2229 - 48110
Frostbite Claws18RareWater13 - 2527 - 46110
Golemfist Katars21RareEarth20 - 3138 - 52141

Iron Bow Ranged

Ranged weapons are two-handed Dexterity weapons that scale with Dex Power. As the name suggests, they fire ranged projectiles that allow the user to attack while keeping away from enemies.

Charged Attack: The user fires four arrows in quick succession.

NameLVLRarityElementBase DamageMax DamagePower Threshold
Wooden Bow1CommonNormal3 - 65 - 716
Crypt Bow4CommonNormal4 - 97 - 1124
Demicrypt Bow7CommonNormal4 - 115 - 1719
Iron Bow7CommonNormal5 - 107 - 1516
Mekspike Bow8CommonNormal7 - 1210 - 1924
Menace Bow12RareAir9 - 1715 - 3247
Petrified Bow13RareShadow12 - 1821 - 3571
Necroroyal Bow14CommonNormal14 - 2025 - 4086
Mithril Bow15CommonNormal16 - 1929 - 39102
Serrated Longbow17CommonNormal19 - 2430 - 4686
Coldgeist Bow18RareWater20 - 2634 - 50110