ATLYSS Angela: The Motherly Guardian of Sanctum

Angela in ATLYSS

In the mystical world of ATLYSS, few characters are as beloved and important as Angela Flux. Standing as a maternal figure to all adventurers who cross her path, Angela is more than just an NPC – she's the heart and soul of Sanctum, and the guardian of the Mystic class.

The Gentle Giant of Sanctum

Angela's striking appearance is impossible to miss. As a large, white caprine-like creature, she stands out with her distinctive features: long ears adorned with jingling bells, impressive blue horns, and a large, flowing tail. Her choice of attire – a yellow robe with blue accents, paired with red glasses and stockings – gives her a scholarly yet approachable appearance that perfectly matches her role as a mentor and guide.

A Motherly Presence

What truly sets Angela apart is her personality. She speaks to players with genuine concern and maternal warmth, often expressing worry about their well-being after completing challenging quests. As she paces around the World Portal in Sanctum, players can catch glimpses of her gentle nature through her idle animations – whether she's gracefully twirling with magical energies or carefully picking up a book to read.

Guardian of the Mystic Arts

As one of the three class guardians in ATLYSS, Angela holds a special position as the protector and mentor of the Mystic class. When players reach level 10, she offers them the opportunity to embrace the path of magic, opening up new possibilities in their adventure. Her role extends beyond just class guidance – she's also the primary quest giver in the game, making her an essential figure in every player's journey.

Quest Offerings and Progression

Angela provides a comprehensive range of quests that guide players through their adventure:

Essential Story Quests

  • A Warm Welcome (Level 1)
  • Communing Catacombs (Level 1)
  • Effold Terrace (Level 3)
  • Diva Must Die (Level 5)
  • Disciple of Magic (Level 10)
  • Tethering Grove (Level 15)

Repeatable Adventures

  • Night Spirits (Level 1)
  • Ridding Slimes (Level 1)
  • Cleaning Terrace (Level 5)
  • Rattlecage Rage (Level 6)
  • Huntin' Hogs (Level 7)
  • Ancient Beings (Level 11)
  • Consumed Madness (Level 12)
  • Spiraling Grove (Level 15)

For aspiring Mystics, she also offers special weapon mastery quests:

  • Mastery of Bells (Level 10)
  • Mastery of Scepters (Level 10)

The Hidden Side of Angela

While Angela is known for her kindness, players have discovered a playful easter egg involving her. When she performs her reading animation, brave (or perhaps foolish) adventurers can attempt to attack her. This triggers a special interaction where Angela retaliates – though without causing any actual damage. This charming detail adds depth to her character and shows that even the gentlest souls have their limits!

How to Unlock the "Rude!" Achievement about Angela

For those curious adventurers who want to discover this hidden interaction (and potentially unlock the "Rude!" achievement), here's what you need to do:

  1. Find Angela pacing around the World Portal in Sanctum
  2. Wait patiently for her to perform her reading animation - she occasionally leans down to pick up a book from a nearby shelf
  3. When she bends down, approach her and use the attack button (make sure your character is unarmed/using fists)
  4. Watch as Angela responds by slapping your character, sending them flying across the room!

A Vital Part of ATLYSS's World

Since her introduction in ATLYSS Alpha, Angela has become an irreplaceable part of the game's world. Her presence in Sanctum provides more than just quest opportunities – she offers a sense of safety and guidance that makes new players feel welcome and veteran players feel at home.

Whether you're a new adventurer taking your first steps into ATLYSS or a seasoned player returning for daily quests, Angela's warm presence and gentle guidance make every visit to Sanctum feel like coming home. Her role as both a quest giver and class guardian makes her not just a character in the game, but a fundamental part of the ATLYSS experience.

Remember, if you ever feel lost in your adventures through ATLYSS, you can always return to Sanctum, where Angela patiently walks near the World Portal, ready to offer guidance, quests, and perhaps a gentle reminder that you're "in good hands, little one..."